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Petrichor 64 - Interpreted Game System

Petrichor 64 - Interpreted Game System

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Devlog

  • V 0.4.0
    May 03, 2023 by MakeAvoy
    It’s late so I’ll keep it short but this is a massive update, and I’ve changed the lua syntax somewhat drastically (hopefully for the better). Appreciate feedback on the command names as I feel... Continue reading
  • Version 0.3.0
    February 25, 2023 by MakeAvoy
    First big update! Sound is on again, oops. Sound libraries were literally not included in previous versions. 🤦 ♂️ Building inline models with quad arrays will smart unwrap provided texture asse... Continue reading
  • V 0.2.4
    January 31, 2023 by MakeAvoy
    Fixed an unlisted feature where a packed game named “auto.game.png” in the same directory as the engine will automatically load on start New offset property on entities to properly change the orig... Continue reading
  • V 0.2.3
    January 29, 2023 by MakeAvoy
    Updated graphics library for MacOS, Now included an MacOS Intel binary in addition to Apple Silicon (arm) Maybe someday I can just release a universal binary but that’s not yet supported... Continue reading
  • V 0.2.2
    January 28, 2023 by MakeAvoy
    Literally out of the gate already had to update More efficient render cycle, was only noticeable on Windows but now it runs better. Will be realeasing 0.2.2 on MacOS shortly Fixed issue with backspace... Continue reading
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